Under the guise of avatars, the three directors play online video games to investigate what life is like in that terra incognita. They belong to a society full of faceless people and suffering souls, the new generation who, having survived the pandemic, now inhabits chillingly plausible, post-apocalyptic fantasies. They walk around, fend off attacks, but more than anything else, they get to know the other players, probing into what worries, anxieties and desires lie behind their nicknames. Welcome to the documentary of the present (and the future), as playful as it is profound, where the intangible is just as real, or perhaps even more so, than the ground we walk on. (JHE)
2023 - Visions du ReelBorn in 1993 in Toulouse, Ekiem Barbier is an author, filmmaker and musician. He graduated from the Montpellier Fine Arts School in 2017 where he directed two documentary films : Anent, shot in the Ecuadorian Amazon, and Marlowe Drive in the world of online video games. He is interested in anthropology through the prism of the digital. Ekiem lives in Marseille.
Quentin L’helgoualc’h (Lyon, 1992) got a Master degree in Plastic expression at the School of Fine Arts of Montpellier in 2017, year in which he directed the documentary “Marlowe Drive”. In 2019, he directs “Between Empty Things” and “Cristaux Liquides”. In 2021, he enters the Frenoy, where he shoots a first fiction film: “Les Neiges électriques”.
Guilhem Causse (Narbonne, 1993) got his DNSEP (Master Degree in Plastic expression) in 2017 at the School of Fine Arts of Montpellier, where he directed the documentary Marlowe Drive and developed his research around the film Solaris, which he declined in a series of video and sound works, in the form of hypnotic and immersive installations.
Born in 1993 in Toulouse, Ekiem Barbier is an author, filmmaker and musician. He graduated from the Montpellier Fine Arts School in 2017 where he directed two documentary films : Anent, shot in the Ecuadorian Amazon, and Marlowe Drive in the world of online video games. He is interested in anthropology through the prism of the digital.